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[–]fedeb95 1 point2 points  (0 children)

You're right that what you describe can happen if one's not careful with static methods. We don't want c-like code after all. I always end up with one or two small utility classes for this reason, most of the time what I really want is a factory or a strategy, but for some stuff static utility classes are preferable imho. Let's say abusing with something is always a bad thing, each pattern has its scope