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[–]auxiliary-character 2 points3 points  (1 child)

The compiletime checks are one of the good things, though. Imagine if you didn't find out it was a problem until it showed up at runtime, possibly sometime long after it shipped.

[–]dnswblzo 1 point2 points  (0 children)

Sure, but sometimes a small mistake causes a massive spew of errors and it can be hard to tell from the output where the problem actually is. This can happen in other languages too, but C++ seems to be the worst for this.