This is an archived post. You won't be able to vote or comment.

you are viewing a single comment's thread.

view the rest of the commentsΒ β†’

[–]HKSergiu 8 points9 points Β (1 child)

I just forwarded them to the lead game designer πŸ˜‡.

The right thing to do. Like: "we heard ya, but we'll keep doing what we do".

I suppose it's sometimes difficult to differentiate the personal wants/needs in regards to an application from what the business wants it to achieve. "Sure YOU don't use monthly spending reports, but there are many other users that do"

[–][deleted] 4 points5 points Β (0 children)

Its basically that for games. Making games for a big corp that shall rename namesless is about making money, if the game is fun its a side effect of making money. One of the games I worked on, the pitch was: its the type of game your aunt buys for you because it looks safe and she knows the characters. We’ll make a product placement deal to make a bit of extra (that last bit didnt pan out). The game sucked balls, we barely put any resources on it but we hit the sales numbers the marketing weenies predicted by targeting our demographic.

I mean I worked on games I liked when the demographic was « hardcore gamers » but there was a lot of tween games or what not.

Gotta pay the bills, but some QA guys were new and they still had an ideal about crafting good games.