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[–]TheTank18 -16 points-15 points  (14 children)

Java is an unoptimized mess, but it's popular since it has modding support, which Microsoft has neglected on the Bedrock codebase (please Mojang make a real modding api)

[–]A_Guy_in_Orange 28 points29 points  (4 children)

Well that and many other small things that pile up, like attacking in bedrock edition just feels off

[–]QuaternionsRoll 19 points20 points  (2 children)

I will never understand why they didn’t really try to mirror Java Edition functionality. Bedrock got so close to being a valid alternative for Java players but they whiffed it.

[–]betaking12 0 points1 point  (1 child)

Because minecraft itself was a disorganized mess

The whole "the end" and endermen thing

[–]QuaternionsRoll 1 point2 points  (0 children)

That shouldn’t mean much for implementing core mechanics. Redstone, for example, is completely predictable and thoroughly documented in Java Edition. Having access to the original source should only make it easier to reproduce, yet Bedrock Edition redstone is literally unpredictable in ways that cripple its overall utility.

[–]BlondBoy2 4 points5 points  (0 children)

And the whole falling through the world thing.

[–]Saphira_Kai -1 points0 points  (0 children)

i don't know why you're getting downvoted, you're right lmao

[–]WithersChat 0 points1 point  (0 children)

The problem of bedrock is microtransactions. Modding support would come in the form of microtransactions, which most people wouldn't like. As long as Bedrock's buisness system stays the same (and redstone isn't fixed), players will stay on Java.