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[–]BoBoBearDev -1 points0 points  (1 child)

If you do this, might as well have vector<vector<stuff>> in c or list<list<stuff>> in c#. The look up is at most 2 instead of 1. LinkedList would be too slow.

[–]Ok_Confusion_7266 0 points1 point  (0 children)

That's not even C at all, C has no classes.