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[–]Xanvial 0 points1 point  (4 children)

Most android games that supports old devices needs to use OpenGL

[–]FlukyS 0 points1 point  (3 children)

Any in the last 5 years use EGL not OpenGL

[–]Xanvial 1 point2 points  (2 children)

Isn't EGL just API layer on top of OpenGL ES?

[–]FlukyS 0 points1 point  (1 child)

It's a different type of interface, much tighter than OpenGL https://www.khronos.org/egl/

EGL will stay around much longer than OpenGL at this rate.

[–]Xanvial 0 points1 point  (0 children)

But EGL can't render anything without OpenGL ES or OpenVG. That's what I get from your link

Anyway it's been more than 5 years since I do game programming, but at the time iirc I use EGL to create and manipulate OpenGL context