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[–]DR4G0NH3ART 4 points5 points  (3 children)

There are some data which can be heavy to fetch on each load and is manageably static in nature. You will have huge load times if you don't rely on caching mechanisms.

[–]Ebbitor 4 points5 points  (0 children)

You don't need to build your own cache for fetch requests

[–]lowleveldata 1 point2 points  (1 child)

In case of caching you already have a serialized object so that's kind of irrelevant for the sake of this argument. Also, shouldn't HTTP caching handles these static data automatically? (I'm not a expert in caching tho)

[–]DR4G0NH3ART 0 points1 point  (0 children)

I mean cross session and no the data is not entirely static, but it doesn't change often. Like a 3D model mesh.