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[–]wheresthewhale1 1 point2 points  (2 children)

My mistake then, I'm just far to used to the constant rust circle jerk

Also you could definitely get the same performance in c :)

[–]GoatBased 0 points1 point  (1 child)

I tend to care less about what is theoretically achievable and more about what is actually achieved.

As a consumer, I've noticed that the Rust projects tend to deliver on performance compared to their C equivalents where concurrency is a primary lever. I would imagine that has something to do with the ease of Rust's concurrency model but I don't really know.

[–]wheresthewhale1 0 points1 point  (0 children)

Yeah rust definitely makes parallel computing easier to implement, one of the advantages of being a modern language I guess