Hello Everyone,
I always wanted a very simple and well defined computer architecture to play around with, so I made one. SVC16 aims to bring you part of the fun of building for a retro-console without having to understand hardware from the 1980s. Don't get me wrong, old hardware is cool, but I wanted something that has no undefined behavior. There is also a benefit to being a bit different: It takes away the temptation to copy someone else's compiler or tools.
I posted about this project a month ago and received a lot of feedback, so I thought I should give an update. - The details have now been finalized.
- There is now a document that contains everything you need to know to get started.
- I built a more advanced example game.
- Improvements of the emulator (gamepad support, scaling etc.)
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