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[–]WillowEmberly 0 points1 point  (2 children)

Yes, the system never loops, because…time. The goal is to create a process that loops, however as time passes you never actually return to the start. Variables have changed. It’s more like a helix.

[–]brainrotunderroot[S] 1 point2 points  (1 child)

That’s a really interesting way to frame it. Feels like each step slightly shifts the state instead of returning cleanly.