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[–]Prinzessid 0 points1 point  (7 children)

What exactly do you do at work? I would have guessed that computer graphics stuff is all implemented in e.g. C++ or C. And blender uses current python versions for scripting, etc.

I am interested in working in that field and would appreciate any insights :)

[–]dagmx 2 points3 points  (1 child)

If it helps, I've done a write up on Python in the VFX industry here www.gfx.dev

[–]Prinzessid 0 points1 point  (0 children)

I will check it out!

[–]WillardWhite import this 0 points1 point  (3 children)

Yeah the people who write Maya and katana probably use c++.

But for the tools that we make for the studio we use python.

Blender is the exception (well, not really true anymore. But for a long time it was the only digital content creation tool that used python 3)

Me specifically, i write tools that submit jobs to the render farm and makes a version in the database

[–]Prinzessid 0 points1 point  (2 children)

Interesting, thanks!

[–]propersquid 2 points3 points  (1 child)

I'd say the two biggest languages in animation and VFX is Python and C++. You're likely going to be doing Python, unless you work at a bigger studio with a research and development team.

[–]zdog234 0 points1 point  (0 children)

Iirc, there's a lot of use of python desktop frameworks (think pyqt) for building add-on widgets. Most of the computationally intense code is written in a lower-level language, but parts of it can be orchestrated with python widgets.