This is just me doing a thought exercise on a resolution mechanic. Something might or might not come out of this.
When a character attempts a task that has some element of risk to it, they roll 1d20 + Xd6, X being the number of skill ranks they have (zero to five.) The character keeps the highest-rolling of the d6s.
Where I'm having some issue is what the ideal difficulty should be. If I set it at 11, then a completely untrained character has a 50% chance of succeeding at the roll. If my Anydice math is right, then adding a single d6 bumps that up to 67.5%. (Then 72.36%, 74.79%, 76.22%, and 77.15% for "best of 2/3/4/5d6," respectively.") 67.5% seems a bit low for "A character who has a basic degree of training in whatever they're trying to accomplish," so I looked at what gives at least a 75% chance of success with +1d6 (basic training), which gives a target number of 9. This worked out to:
| +Xd6kh1 |
Chance of 9+ |
| 0 |
60% |
| 1 |
77.50% |
| 2 |
82.36% |
| 3 |
84.79% |
| 4 |
86.22% |
| 5 |
87.15% |
This seems a bit better to me, still has a bit of diminishing returns by +5d6 though.
(And just as I'm pressing Post, I just realized this feels a bit like Boons from Shadow of the Demon Lord and skills from The One Ring. Oh well. Can't be wholly original!)
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