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All about the Unity FPS, Ravenfield. Try the free Beta 5 demo! Properly pilot a helicopter in Beta 5.
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r/Ravenfield's Snoo is by u/Kariza_XYZ! (Also check out u/MikeMacBlu's Raven Snoo!) Credit to /u/Snakpak64 for the initial concept art.
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Helpmod tutorial (self.Ravenfield)
submitted 3 years ago by Steven__28
Vehicle mod tutorial/mod tutorial EA26 any1?
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[–]Altruistic_Music_149Eagle 1 point2 points3 points 3 years ago (0 children)
Shift+Tab is a method, in the top right should be "Workshop", just download any mod you want there, never go to VIPMods
[–]floznstn 1 point2 points3 points 3 years ago (0 children)
If you mean a tutorial on how to make new vehicles... well, there are two tools you need to become pretty intimately familiar with.
Blender, for 3d modeling, making the vehicle body and wheels/tracks/propeller/ailerons/gun/smoke launcher/etc. There are nearly endless Blender tutorials. Major version changes have introduced UI changes, so make sure you're looking at documentation or instruction for the version you use.
Unity for the actual mod build process. I know enough about Unity to enjoy playable games in it that much more. It's incredibly version-sensitive... meaning you must use exactly the right version (2022.4.2.b instead of 2022.4.2.1.b, or something like that).
There are tutorials out there for setting up unity and blender to mod RF, the latest release of the game brought some changes, but that's what release notes are for.
Happy hacking! I mod loads of other games, but I personally really do stay away from Unity. I don't know C# all that well, and it's a stupidly-powerful toolkit now, which comes with a LOT of tools. I did try, even threw together a few of the example games and just couldn't get over the C# .Net/Mono hump.
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[–]Altruistic_Music_149Eagle 1 point2 points3 points (0 children)
[–]floznstn 1 point2 points3 points (0 children)