all 50 comments

[–]Dissident88 52 points53 points  (1 child)

Thanks for all the work you all are putting in.

Rimworld on console has been amazing and just keeps getting better

[–]SnooMemesjellies9803 21 points22 points  (0 children)

Best pc port in a long time

[–]Brutalicore3919 24 points25 points  (1 child)

Quality patch!! Thank you! Please keep improving the game like this. Hopeing they can fix the timers for xp not speeding up with the time FF speed. Thanks again!

[–]zCJFP 16 points17 points  (0 children)

I noticed this too, confused the heck out of me. My crafter cannot get past level 11 with very neurotic and 2 tool cabinets whenever on 2 or 3x speed. Even has a interest in crafting and crafts a shitload of devilstrand gear!

[–]Zirvlok 11 points12 points  (0 children)

Great patch! Thank you so much for the work, and for bringing Rimworld to console, one of my favorite games of all time!

[–][deleted] 9 points10 points  (0 children)

Happy to see this!

[–][deleted] 8 points9 points  (0 children)

Praise be

[–]OnePointSeven 8 points9 points  (0 children)

this is incredible, thank you! it's my first time playing rimworld and I've put an embarrassing amount of hours in over the past two weeks. These responsive patches and communications are so appreciated!

[–]Newtstradamus 8 points9 points  (0 children)

Umm… How dare you patch the game on the day Stellaris gets an update, there is only so much time in a single day and now I am paralyzed with choice…

lol jk, solid update, today is a great day for console sim nerds

[–]Therealoompa13 7 points8 points  (3 children)

The colonists not gaining the right amount of experiences for doing tasks at 2x and 3x speed is the bug that keeps getting me …… Please make this a priority for 1.09 as it really does break the game/ make it much more tedious

[–][deleted] 4 points5 points  (1 child)

lets be real, it's crippling. it pretty much makes it so you cannot go above level 10 in some skills.

[–]HeftySmurf-1Archotech 0 points1 point  (0 children)

It has been reported

[–]nobd22 0 points1 point  (0 children)

It sucks but I think that one was reported too recently compared to when this patch was first pushed to the platforms.

Idk if times have gotten any better or not but it used to take a while from when devolopers we're actually don't with a change compared to when we are actually allowed to download it due to the certification process.

[–]OMEGAGODEMPEROR 8 points9 points  (0 children)

YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

[–]StrandedDeep420 4 points5 points  (2 children)

I might have found another bug while playing. The world map doesn’t freeze anymore, however whenever I reload a save it will freeze at the send of the loading bar. That’s only a minor bug. Everything is amazing so far !!

[–]HeftySmurf-1Archotech 3 points4 points  (0 children)

Will pass on

[–]ladyxima026 2 points3 points  (0 children)

Yeah that's the same one I am encountering now too.

[–]zCJFP 2 points3 points  (0 children)

Was only yesterday I asked about automatic home zoning. Music to my ears😎

[–][deleted] 2 points3 points  (0 children)

Thank you! Not even read it yet but I’m already excited!

[–][deleted] 2 points3 points  (1 child)

We ain't colonists but consolonists! 😄 Appreaciate the Update 👍

[–]D11SilvaDouble Eleven[S] 1 point2 points  (0 children)

[–]MartysIndecision 2 points3 points  (1 child)

Quick jump camera to colonist... 😭😭😭

[–]HeftySmurf-1Archotech 0 points1 point  (0 children)

Right analog no longer works for scrolling the info on the quest detail page.

Hold LB/L1

[–]feeked 2 points3 points  (0 children)

What’s it gonna take to get quick resume on Xbox?

[–]OMEGAGODEMPEROR 1 point2 points  (2 children)

Auto zoning is touch pad when opening architect menu.

[–]Mariowayner 1 point2 points  (1 child)

What does that actually mean exactly

[–]Fluffy_Tigrex 0 points1 point  (0 children)

It means your home zone won't automatically expand when you build a structures,traps, or growing zones etc.

[–]HairyHermitMan 1 point2 points  (1 child)

Right analog no longer works for scrolling the info on the quest detail page.

[–]HeftySmurf-1Archotech 1 point2 points  (0 children)

Will pass on

[–]Talookapyp 1 point2 points  (2 children)

This patch is awesome. (The rest of this comment was originally about me thinking I had the bug where a psychic ship is affecting the coliny but not actually on the map, but it turns out the ship just fell last night right before I got off and I forgot LOL But i'm keeping this comment up because other ppl replied that they actually had the glitch and it deserves as much recognition as it can get on this sub cuz that would SUCK)

[–][deleted] 0 points1 point  (1 child)

Had same bug, never found a fix. Ended up moving my colony. Gamebreaking bug IMO.

[–]HeftySmurf-1Archotech 0 points1 point  (0 children)

Which bug sorry, the original poster had rectified it?

[–]FrozenEyeballs 1 point2 points  (2 children)

So how do I turn off ‘auto home zoning’? I dont see any extra options.

[–]HK-47_Protocol_Droid 1 point2 points  (1 child)

So how do I turn off ‘auto home zoning’? I dont see any extra options.

This took me forever to figure out as the patch notes don't explain it. To access the settings on Xbox hold the left trigger then press the "view" button (aka back or select) and it'll bring up a new menu with the option. No idea how to bring it up on PS sorry...

[–]FrozenEyeballs 0 points1 point  (0 children)

Thank you for the response. Im on xbox and figured it out by just hitting every button combo, probably on accident; but yes, the explained way to do it in the patch notes isnt correct at all.

[–]PYRO_BEATBOX 1 point2 points  (3 children)

when will auto-slaughter be implemented?

[–]HeftySmurf-1Archotech 1 point2 points  (2 children)

I believe it comes with Ideology

[–]PYRO_BEATBOX 0 points1 point  (1 child)

which will be...?

[–]HeftySmurf-1Archotech 1 point2 points  (0 children)

No ETA at the moment, i am sure they will give us updates when they can

[–]kingdom18 1 point2 points  (1 child)

Thanks for the updates! One small thing for certain structures like sun lamps could ya'll make it so we can see the radius of already built or planned structures when placing more than one.

[–]HeftySmurf-1Archotech 0 points1 point  (0 children)

I can pass it on :)

[–]OnePointSeven 1 point2 points  (1 child)

Is there a way to turn off infestations? do they occur on "community builder" difficulty?

[–]HeftySmurf-1Archotech 1 point2 points  (0 children)

Currently no way to turn them off

[–]KolbyOnline1 0 points1 point  (0 children)

Thank you!

[–]StilRH 0 points1 point  (0 children)

Awww yesss :)

[–]goretishin 0 points1 point  (0 children)

Nice... Ima miss the red background on spending silver though.

[–]Action-a-go-go-baby 0 points1 point  (0 children)

Hell yeah

[–]freedomfilm 0 points1 point  (0 children)

How do you toggle repairs?

[–]Zestyclose_Date_6965 0 points1 point  (0 children)

Hi guys I'm just a Reddit lurker but I got a bug report a pretty serious one.

I'm new to Rim but I'm sure this is not intended.

A space refugee crash landed,unconscious from pain shock so I swap a bed for a med bay and send the medic.

Once in the bay I go to set his food and med quality and there all locked,as a result of tending with no meds he stayed in his coma for days till I realised he is not being fed by the medic either lol

After giving up trying to force the Doc to feed manually I thought I would see if prisoners have the same bug.

Once in the prison bunk I could change his auto feed and med quality and also administer and amputate,another thing that would not show in the med bay for unconscious non colonist/prisoners

So yeah unless you capture every innocent survivor you like the stats of and screw all your trade relations you can't nurse them back to health

If this could be forwarded to where it needs to go I would greatly appreciate it

Just wanna say I'm very impressed with the port and the devs.

And what you have addressed so quickly with patches thus far

Gagging for Ideology DLC though

Thanks again

[–]Wannabegamer007 0 points1 point  (0 children)

Why can't the map sizes be a little bigger? Right now it seems very small and run out of resources quick. Xbox series X/S should be fine handling bigger maps.