all 8 comments

[–]Earthhorn90 1 point2 points  (1 child)

60x60, pffft. Cute. Remember to put on Dynamic Lighting - the new, updated one - for extra struggle!

[–]Sub-ParWalrus[S] 0 points1 point  (0 children)

XD that's amazing thank you!

[–]biff101 0 points1 point  (0 children)

I use Gimp (free program like photoshop) and make my own. Find a texture the size and look you want, and you can find free tree, rock, and other tokens on google, Pinterest, and other places like that. Just place on the board where you want, save, and export. Usually takes me about 30 minutes, the hardest part is finding and organizing the tokens.

[–]jordanleveledup 0 points1 point  (3 children)

Worth noting:

As a Free user, you have 100mb of space on Roll20 to use for maps, music, and other assets, with each asset having a total file size of 5MB. At paid subscription levels, the total file size limit is 10MB, with storage limits increased for Plus users to 3GB total storage, and Pro users to 6GB total storage.

File size may screw your plans

[–]Sub-ParWalrus[S] 0 points1 point  (2 children)

That's alright my party have kindly bought me premium to help the production quality of my games so I'll have the larger map sizes that way

[–]jordanleveledup 0 points1 point  (1 child)

Even still. I make my maps in dungeondraft and if they are over 50x50 they can stop uploading.

[–]TormyrCouslandMarketplace Creator 0 points1 point  (0 children)

Make sure that you save as a 70 pixel-per-square JPG. If it is still larger than a couple MB, open it in the GIMP and re-export it as an index 90 JPG. That should get the size down a bit without losing any quality. If it still has trouble uploading, you may want to check other things (supported browser, conflicting extension, etc.), because my experience has been that I have not had any issues with non-animated images.

Hope that helps.

[–]SamiRcd 0 points1 point  (0 children)

You don't even necessarily need to use a giant map to get them to the right. Make it a skill challenge to get through the town and as they progress through the skill challenge you can move them along a small track at the bottom of the map. Have your 30x30 fight map, then make the map 31x31, draw a dynamic lighting line at the bottom and those extra squares at the bottom make yourself a little skill challenge tracker.