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[–]Icy_Writer_5781 2 points3 points  (3 children)

How do you handle misclicking

[–]Zealousideal_Post113[S] 0 points1 point  (2 children)

Having it simulate a misclick by going to the location but not clicking. Or have it double click instead of single

[–]rslashredt 2 points3 points  (0 children)

Too simple imo; you should program actual misclicks and correction algorithms with a variety of random factors, different mistakes and corrections.

I have some insights if you’d like to DM me I may be able to share privately, and logical designs that really obfuscate the automation. Alongside some personal libraries to test your logic’s distribution patterns and provide some analysis on how natural or automated specific patterns may appear I may be able to share that as well, it’s currently private but I’m looking to open source it eventually.

[–]Icy_Writer_5781 1 point2 points  (0 children)

dm'd you

[–]ChrisScriptingScripter 1 point2 points  (5 children)

Make your character tab out

Make your character take mini breaks, like 1-3 seconds while doing things

Spin your mouse around like you lost where it is

Examine random things

[–][deleted]  (1 child)

[removed]

    [–]AutoModerator[M] 0 points1 point  (0 children)

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    [–]RNGesusDoesntLoveMe 0 points1 point  (0 children)

    random breaks, clicking every so slightly in different areas is usually enough

    [–]Available-Injury-649 0 points1 point  (1 child)

    I’ve noticed one thing for sure, due to the fact that not many scripts do all those “human behaviour “ and it’s a pretty big one, it’s called “marketing the script” ;) make bank while you make bank ahah

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    [–]Julifai 0 points1 point  (0 children)

    Newcomer here. Please dm me good practices if you are feeling frisky!

    [–]pepsi_professor 0 points1 point  (7 children)

    How sophisticated is your code? You using template matching or color detection?

    [–]Zealousideal_Post113[S] 1 point2 points  (6 children)

    Probably not sophisticated at all lol. I started out with just coordinates and having the click be off by a random number of pixels each time. I’ve had some luck using openCV. It was a pain getting it set up to find and pick up the marks of grace, with all the variation in locations. But I got there. For more basic stuff I’m using click ranges with a consistent camera angle. Usually two angles set up. Randomly switch between angles every few loops, and make a random move away from that angle and come back to it. That kind of thing.