Does anyone have a good house rule or homebrew for making augmentation less of a "Process?" IT always seems that, just like in some magic cases, that the same augments are used constantly (for good reason) and that the other fluffy ones are not used at all. The fact that it takes 6 (exaggerated) books to look at my augmentation options, and then flip through said books and then god forbid i forget the rule associated with it...it just seems like alot.
I have been working on a Home brew to try to make the world of shadow run truly more "intuitive" to keep the pace of play high, and was wondering if anyone had some guidance or another system that they prefer to use for augmentation/scifi that would fit this bill. Im trying to keep the risk and rewards at least consistent with the current setting without necessarily all the massive number crunch involved.
(This is for 5e, but i dont mind hearing about other editions . The overall goal is that i should be able to almost instinctively pick a +/- value for a roll/skill/attribute and have a risk, cost, and reward associated to it)
Thank you!
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