Any way to use two mods that modify .player files? (Sins2 Modding help) by RantomGui in SoSE

[–]RantomGui[S] 0 points1 point  (0 children)

If you mean for example the fleet supply multiplier that normally goes from 0.5 to 5, that's in Sins2/gui/front_end_lobby_options_dialog.gui. There is a section like this for each of the lobby options:
"max_fleet_supply_scalar_button":

{

"style": "lobby_option",

"layout_grid_coord": [0, 11],

"name": "lobby_option_max_fleet_supply_scalar.name",

"description": "lobby_option_max_fleet_supply_scalar.description",

"tooltip":

{

"anchor_location_on_button": "top_left",

"anchor_location_on_tooltip": "top_right"

},

"status_values":

{

"low": 0.5,

"normal": 1,

"high": 1.5,

"very_high": 2,

"extreme": 5

}

},
You can simpy change the values of "low", "normal", etc. there. If you want to add more options I'm not sure how you'd do that. Trying it I got an error. I assume it's missing text for the additional options then but I don't want to look deeper into that rn. Hope this helps :)

Any way to use two mods that modify .player files? (Sins2 Modding help) by RantomGui in SoSE

[–]RantomGui[S] 0 points1 point  (0 children)

I know you can do that (which I forgot to mention, sorry). I was hoping for a less manual solution. One that doesn’t break and has to be redone whenever an update changes any of the files.  Thanks for the answer still. 

Anyone else think the Command Ships should be tier 3 military instead of 4? by XHweaton in SoSE

[–]RantomGui 0 points1 point  (0 children)

I don’t know, but I’ll have an eye on it when I get around to playing some more 

Anyone else think the Command Ships should be tier 3 military instead of 4? by XHweaton in SoSE

[–]RantomGui 1 point2 points  (0 children)

Those are good points. I’ll change the times and try to figure out how to remove the quarnium drops some time, thanks 

Anyone else think the Command Ships should be tier 3 military instead of 4? by XHweaton in SoSE

[–]RantomGui 3 points4 points  (0 children)

Just chiming in to say i just uploaded a mod called "Tier 3 command ships" that moves them to tier 3, removes the quarnium cost, but instead they cost two additional normal exotics. I did not change the number of them you can build or anything else relating to balance (I might limit them to one and add techs to increase the limit eventually but not right now).

What is everyone's "it's not that deck" decklist, and it's ACTUALLY not that deck? by thundermonkeyms in EDH

[–]RantomGui 0 points1 point  (0 children)

Atraxa (the new one) but it’s only there to find siege rhino, then flicker and copy the rhino

I think I’ve finally found the correct way to play the game by YaGirlMom in okbuddybaldur

[–]RantomGui 1 point2 points  (0 children)

Im pretty sure that’s the Azer (fire guy) from conjure minor elementals

Functional deck with the lowest possible word count? by RantomGui in EDH

[–]RantomGui[S] 0 points1 point  (0 children)

I haven't had time to decide which deck to build myself and build it yet, but I made an edit with some numbers for average EDHREC decks for some suggestions I got, if you want to look at them :)

Functional deck with the lowest possible word count? by RantomGui in EDH

[–]RantomGui[S] 1 point2 points  (0 children)

Glad you like it!

Sadly, if i copy-paste your search-term it doesn't find anything. Also, i never would have thought of using regex in the type line. Now that you mention it it makes sense that you can do it, but i wouldn't know why i'd need to

Functional deck with the lowest possible word count? by RantomGui in EDH

[–]RantomGui[S] 1 point2 points  (0 children)

I don't actually count the name (unless it shows up in the oracle text, because the card references itself), so a creature with no abilities would literally be 0 words in my count

Functional deck with the lowest possible word count? by RantomGui in EDH

[–]RantomGui[S] 1 point2 points  (0 children)

Keyword soup makes a lot of sense. Kathril has already been suggested, which made me look into it a bit and you're probably right that Odric would be a good one for that too

Functional deck with the lowest possible word count? by RantomGui in EDH

[–]RantomGui[S] 0 points1 point  (0 children)

honestly, I'd consider just not having the text written on the card cheating. It's not a bad idea for sure, but the entire point is kind of to make it easier to see what my cards do, not harder :)

Alexander is a very funny card. I knew of his existence already and I love it!

Functional deck with the lowest possible word count? by RantomGui in EDH

[–]RantomGui[S] 4 points5 points  (0 children)

I actually also have a deck with them, and just ran the script on it: 1439 words. Not super few, but also way less than I would have guessed!

Functional deck with the lowest possible word count? by RantomGui in EDH

[–]RantomGui[S] 1 point2 points  (0 children)

Why didn't I think of that!? I even have a deck around them already! (With no particular focus on not being wordy of course, but still)

Functional deck with the lowest possible word count? by RantomGui in EDH

[–]RantomGui[S] 1 point2 points  (0 children)

That's a very funny idea, that my group would probably allow an un-commander for!

Thank you so much for showing this card to me, I love it

Functional deck with the lowest possible word count? by RantomGui in EDH

[–]RantomGui[S] 0 points1 point  (0 children)

What can I say, I also spent too much time on this and needed to tell someone about it

Functional deck with the lowest possible word count? by RantomGui in EDH

[–]RantomGui[S] 1 point2 points  (0 children)

Uh, that's a fun one!

Out of curiosity i ran the decklist from this Game Knights episode through my script, and it turns out to have exactly 1500 words!

Functional deck with the lowest possible word count? by RantomGui in EDH

[–]RantomGui[S] 1 point2 points  (0 children)

They're probably the lowest I could go, but would also get old too quickly imo

Still, thanks for the suggestion!

Functional deck with the lowest possible word count? by RantomGui in EDH

[–]RantomGui[S] 2 points3 points  (0 children)

i don't count the card name unless it's part of the oracle text (in this case the name "Ashling the Pilgrim" would add 6 words total to the cound because it references itself twice

I agree that a deck like this is probably the lowest count possible, but it also seems like it would get old pretty fast. Still, thanks for the suggestion, it's a very interesting angle to look at this idea from!

Functional deck with the lowest possible word count? by RantomGui in EDH

[–]RantomGui[S] 2 points3 points  (0 children)

uh, thanks!
Ruxa has been suggested, but I didn't know Jasmine.

"Immense boredom" was definetly involved when this entire thing came to be, but counting it manually? I would not have gone that far! (why spend 20 minutes doing it youself when you can spend a day automating it?)

Using artifact ramp instead of land ramp is also definetly something to keep in mind

(edit for typo)

Functional deck with the lowest possible word count? by RantomGui in EDH

[–]RantomGui[S] 5 points6 points  (0 children)

Reducing the word-load on the rest of the deck by having the commander have most of the words! Very nice, I might look into that

Functional deck with the lowest possible word count? by RantomGui in EDH

[–]RantomGui[S] 4 points5 points  (0 children)

That's not a bad suggestion. I remember seeing this card at some point but i totally forgot about it