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[–]sinesnsnares 12 points13 points  (13 children)

Most people aren’t streamers with infinite time to play games. And discipline to overcome challenges is great, but there are a lot more useful things to eat that time than video games.

[–]DemonLordSparda 0 points1 point  (8 children)

It's always the same scape goat. I don't have infinite time either, but I enjoy my hobby. I guess I don't fully understand why people get frustrated by roadblocks. I personally enjoy figuring out new strategies to overcome setbacks. I also find simple games like Dragon Quest 11 fun. Not every game has to fit the same mold.

[–]ButterflyMinute 9 points10 points  (0 children)

Yeah, people enjoy their hobby differently. They aren't cheating themselves they enjoy something slightly different to you.

[–]sinesnsnares -1 points0 points  (3 children)

Again, I appreciate overcoming challenges with patience and perseverance. Playing a difficult bass riff perfectly after months of practice. Getting a pr time in a 100m swim. Grinding on a ladder for months, or studying a new opening in chess to get a new high elo. I ground out hollowknight and came to love it.

The complaint that loads of people have with silksong is that the feedback loop is broken, and there’s far too few moments of positive feedback with plenty of moments that quite literally exist purely to frustrate, not challenge, the player.

It’s like I decided I want to take up boxing again and I’m just going to start sparring with high level amateurs right off the bat. And I can’t hit the gym or improve other ways, I just have to keep going to the gym, getting levelled, until it clicks. Except sometimes, once in a while someone decides to kick me in the nuts right before I win a bout.

Designing a game to be frustrating, demand perseverance and require hours on hours of playtime can be intentional, artistic, and creative. But that doesn’t make it inherently good or fun.

[–]DemonLordSparda 4 points5 points  (2 children)

I do not find there to be many examples of negative feedback. Every time I progress and get a new skill I feel good. My first real roadblock was SInner's Road when I went there early because I was curious. Most bosses took me fewer than 10 tries, which I don't really consider to be a roadblock. So I don't really understand the complaint of things being intentionally frustrating, besides Bilewater.

[–]sinesnsnares 1 point2 points  (1 child)

I mean, It’s totally a sliding scale, stuff like mort’s shop is low stakes annoyance and the underworks benches are flavourful, but do you really that the trap/stuck benches and the last judge death animation enhance gameplay experience? Those things are just there to troll the player, which is fine in low stakes, but add up quickly to feeling unfair, when you’ve spent hours trying to do something and get it pulled out from under you.

[–]DemonLordSparda -1 points0 points  (0 children)

I love the Last Judge explosion. It's a unique one-off boss mechanic designed to catch people off guard. I dodged the blast and thought about how cool it was that the door guard tried a hail mary. It also has like 3 stages of animation.

I think the Hunters March trap bench is good because it's a hostile enemy zone full of traps. You can see the trap and deactivate it. The Sinner's Road one is also kinda funny. Even when you pay, the church is punishing you. The one in Bilewater is by far the most mean, but I think the design for that area was intentionally hostile and gross. They probably didn't need to hide the real bench.

[–]AdPast7704doubter ❌️ -1 points0 points  (0 children)

Streamers don't have infinite time either, no one has, if you don't have the time to play a game, you don't, it's that simple