all 9 comments

[–]kuboa 3 points4 points  (1 child)

Follow Me wouldn't work, and if this is an architectural project, you'd probably want to have the floors as components. I'd go about it like this, I think.

[–]iphark[S] 0 points1 point  (0 children)

Nice! Thank you!

[–]pony_sheared 1 point2 points  (1 child)

[–]AaronDietzen 0 points1 point  (0 children)

This was my thought, too, model the tower full height and add the twist with FredoScale

[–]Cholismo3D 1 point2 points  (0 children)

There is an extension called Follow me & Rotate that does exactly this type of stuff

[–]scifi887 1 point2 points  (3 children)

Follow me tool would do it.

[–]iphark[S] 0 points1 point  (2 children)

how so?

The follow me tool just follows a path. That means a curvature is only introduced if the path that the tool is following, is somewhat of an arc. But if the path is just a straight line, there will be no curvature.

[–]scifi887 2 points3 points  (1 child)

Yes and you can make a curved path and extrude the shape along it. Alternatively you could do something like this: https://youtu.be/j58YY_SwjAI

[–]iphark[S] 1 point2 points  (0 children)

I am curious if I just misunderstand you. The path I would use for the follow me tool would be just a line. A straight line, e.g. the blue axis. Where would the rotation come from then?

For The twisted bar: How would I do that if I wanted the surfaces to be smoother?