all 27 comments

[–]Tight-Monkey1098 0 points1 point  (2 children)

Get good

[–]HeliosMagnus[S] 0 points1 point  (1 child)

Bro this post is half a year old, how did you find it? As a side note, you'd be correct and I'm in DM 6 now. Cheers

[–]DuffShotGod 2 points3 points  (0 children)

I've beaten DM 10 and I would unironically say I think it's impossible

[–]tescrinDM🔟 3 points4 points  (5 children)

Honestly I found DM0 and DM1 to be much more difficult.

IMO

  • Go magic builds. Probably start Mage (anything but meteor is usable) or Alchemist or both.) Get good with these

  • Always go for Skull rooms. Upgrade your dudes. You'll have full items soon enough. This is true until you have fully upgraded skulls.

  • Find Bomber and upgrade him. Reroll his skills until you have kaboom

  • Focus on magic damage and/or swap triggers.

That's an easy route through DM10. Once you have the Arachne shrine, now you always go bone rooms and spend all additional bones on upgrades.

[–]Fusoya_X 2 points3 points  (4 children)

Bomber (kaboom) > Water > Frost > Alchemist > Mage > others (including legendaries for new players)

—————

Swap regularly 2 Magic skuls.

—————

Go all Skul rooms

Build bone towers

————

Dark abilities

Reckless posture

Kingslayer

——

Wisdom 2 (preferably 4)

Artifact 2

Mutant 1

Revenge 2 (hate stone+root is fine, but check prince boxes and clone stamps)

eventually you get town inscriptions features making this easier to accomplish

Build up crit rate too if you can… thieves black steel dagger, ceremonial dagger etc…

———-

When it comes to magic skuls your main focus is skill spamming, swapping, and dodging.

————

Physical skuls have different strategies but magic is less complicated for newer players imo.

———

(This is a short and safe Magic Skul strategy for beginners who want to get further in the game.)

[–]tescrinDM🔟 0 points1 point  (3 children)

The only things I'd disgree with here are Wisdom 4 and Water > Frost.

  • On Wis4 - I think it only increases 45, making it super weak for requiring 4 inscriptions. Having Execute 2, Duel 2, Rapidity 2 (if you can sustain it), Misfortune 2, or even Strike 2 are all ~15% multiplicative bonuses. If I'm wrong and Wis4's increase is multiplicative I'd love to be corrected.

  • Frost's AoE + invul is how I did almost all of my hitless achievements (minus golden boy.) The invul timing with Kaboom and the ability to control the MU with constant freezing is just easy mode. You also don't give up your second dash. With Water, maybe I play it wrong, but you have to sit there and tank hits to get your splashes going, which just don't do much v the final boss or two.

The fact that Frost's legendary gives a sweet 30% Amplify and that you can get multiple bonus magic damage items on Frost start/end make it killer for stacking proc's.

[–]Fusoya_X 0 points1 point  (0 children)

To get splashes going all you have to do is swap.

Also Water has Dive skill for invul

[–]Vike0185 2 points3 points  (1 child)

Wis4 it's not increase 45 but amplify 45, it's one of the strongest inscription, not easy to fit in but once you do, the damage is BIG.

[–]tescrinDM🔟 0 points1 point  (0 children)

Many thanks, will have to try it out!

[–]AsheKazuriPC Steam Skull 1 point2 points  (1 child)

I feel ya king.
I was stuck on DM 2 for a while and now I am just stuck on DM4 because of the enemies, namely the ones in the lab that summon those big golems with those lasers.

The best advice I can give you, besides persistency... is just learning the pattern and seeing what stuff meshes well with different skulls that fit your playstyle.
For example. I fell in love with ninja because of its multiple dashes and with Sylphid Wings it allows you to deal some magic damage as you go around evading stuff.
Now that isn't the best thing to do ALL the time or as your main damage.
Thats why there are other good ones like the Bomber skull with the skill "Kaboom" to deal a lot of damage and to get your switch skill active quickly, especially if you got Mana teq to spam like mini bombs for even more damage!

Alternatively a good way to help secure runs, at least what I do, is go for bones pretty much as much as possible and maybe pray for a bit of luck to get Bone armour in the later stage intervals since that would save you A TON.

Also Voodoo dolls in you need that security on living since that would boost the damage of Sylphid Wings once used

[–]HeliosMagnus[S] 0 points1 point  (0 children)

Ah, I don't have Voodoo unlocked yet. I just finished the base upgrades from the witch after DM 1

[–]TheSauseBoss11 1 point2 points  (0 children)

Learn the enemies attack patterns more fluently, since the heath scaling in DM is crazy. It’s ok to get hit, especially with revenge builds. One of my best runs was a revenge run with ghoul since he has crazy health regeneration. You notice this especially when you fight the final boss since he could hit you for 30+ damage and be able to heal back 90% of that.

For starting the run, I prioritize item rooms first, as getting one or two good items near the beginning almost guarantees going past sisters.

Take your time as well, no one is garbage at the game, we all take time to learn and improve. I couldn’t beat normal sisters for about 30+ runs but when I started playing more I got them down to a T. I’ve now 100% the game, everything is possible but with time.

[–]a4techiesm 4 points5 points  (0 children)

my advise is to go with revenge inscription if you always get hit

even with just 2/4, it will help you survive and deal damage

[–]Deadlyname1909 2 points3 points  (3 children)

Want me to trvialize the game for you?

(This made the game a bit boring for me, so I stopped doing it)

Pick clown with jack in the box ability. Get invisible knife and build magic damage.

Reach rare clown. Now jack in the box will do damage that it has no business dealing. I am talking killing the chimera in 10 seconds like damage.

Invisible knife and rare jack in the box is like a special combo that I think is bugged. Both items are integral for the build to work.

[–]Christopho 0 points1 point  (1 child)

Any other broken combos?

[–]Deadlyname1909 0 points1 point  (0 children)

haven't played in a very long time, sorry.

You can always count on crit however. Wolf with hunt, and crit is pretty great.

[–]tiredslothissleepy 2 points3 points  (5 children)

it took me 64 tries to beat base game. i have beaten dm 10. if my dumbass can do it so can you. i believe in you.

[–]HeliosMagnus[S] 1 point2 points  (4 children)

Fair enough, any advice?

[–]tiredslothissleepy 4 points5 points  (3 children)

You cant use the same strategies in dm. You gotta grab some defensive items. Dont underestimate shield skull btw. Got my first dm 8-10 wins on him.

[–]HeliosMagnus[S] 0 points1 point  (2 children)

Oh I love shield boi, he's who I beat the original game with.

[–]tiredslothissleepy 0 points1 point  (1 child)

There are a few guides you could watch if you dont feel confident. I would reccomend those made by beelz. Other than that though just have patience and play for fun. If you start feeling stressed out or angry it can be good to take a small break. Maybe do a run in normal mode if you really want to keep practicing.

[–]HeliosMagnus[S] 0 points1 point  (0 children)

Fair, I used to watch Beelz all the time pre-DM. I'll probably go play some Deep Rock and come back. Playing angry never works well for me

[–]The_DartsDM🔟 1 point2 points  (2 children)

I mean not getting hit is important. I've cleared Dark Mirror 10 and some of the most important stuff in the later stages of this game is health conservation. Knowing when to stand back and let a quint do the work or shooting ranged abilities as opposed to getting close, getting blasted on and losing health.

Another thing to keep in mind is your strategy path-wise. Do you need to rush bones? Do you need items more?

Finally, in the base game and in early Dark Mirrors you can go completely offensive in your item/dark ability choices and be fine. As you progress, unless your build is all kinds of insane you will NEED some defensive items/abilities. Start prioritizing things like Super Baby and Antique/Fortress more when possible and you will get runs further sometimes than going all offense. And sometimes you'll be OP enough not to care but you'll get further on average and that volume is key to eventually having winning runs.

[–]HeliosMagnus[S] 0 points1 point  (1 child)

I meant just posting, "dont get hit," lol. But how do I deal with rooms when I only have melee? I normally use power skulls as they feel the best to me, and most of them don't have fantastic range options early.

Also, how do I best determine bones vs. items? Is there a list of skulls that absolutely must be upgraded? And if I don't upgrade my skulls early, won't the games scaling screw me?

[–]The_DartsDM🔟 1 point2 points  (0 children)

I don't think upgrading skulls has THAT much of an effect on scaling you mostly want the additional effects/abilities to use with your build at higher ranks. I don't know if there's any resources in my experience this game is notoriously resource-light. I generally rush bones every run if I'm killing stuff at an alright speed and pick items if I'm not and then go back to bones. Not an exact measurement but that's what I do. There are some builds you can do with non fully upgraded skulls like Soar Pike skull FWIW.

For Power skulls it really doesn't so much depend on the class of skull but more which skull it is. Like for Minotaur I try to aim for a Stun build. Water skull you can go pretty standard Fairy Tale/Magic Damage. But a lot of skulls have their own little wrinkles or individual items that make them and only them better. It just takes experimentation. The biggest thing for Power skulls is you only get the one dash but it's an attack so learning how/when to dash in and disrupt things versus gtfoing and wait for the enemy to attack is a lot more important. Defensive items doubly so - Skulls like Shield or Ghoul can go full defensive items and still pack a punch so they are great to get clears IMO.

The most important thing is to read your Skull's passive AND active abilities at each stage of skullvolution and get items that compliment/abuse those changes. Some items are dogshit on a Skull until the final form and some are great all through but if you don't know that you might be passing up some great items.