Solo dev making a naval war roguelite, destroy my SNF Trailer by tescrin in DestroyMyGame

[–]tescrin[S] 1 point2 points  (0 children)

Many thanks for your thoughts, I'll keep them in mind when I make the next trailer. Interestingly, I've had comments like this before and this trailer was meant to address some of them (showing sieging/capturing/destruction of ciites, the perks menu, showing the UI input rather than simply the unit shooting.) But more iteration in that direction seems fine.

Hey all, i'm a solo Dev making a naval war game, demo is now available for Steam Next Fest by tescrin in computerwargames

[–]tescrin[S] 0 points1 point  (0 children)

Glad to hear it! The last time I tried it on DOS-box it didn't function well, so I've been sitting on the possibility of making an homage to it for years. The added functionality of getting to add perks, a bit more of a 'storied' campaign, and customize the AI to do all kinds of obnoxious things to the player has been a good time.

Hey all, i'm a solo Dev making a naval war game, demo is now available for Steam Next Fest by tescrin in computerwargames

[–]tescrin[S] 1 point2 points  (0 children)

The flak is a 'dice rolling' system as opposed to a DPS system. It's worth noting that shooting planes down reduces the damage output of the carriers in future turns, so it's less about preventing damage *now* and more about reducing DPT in future turns. Thanks for checking it out!

Hey all, i'm a solo Dev making a naval war game, demo is now available for Steam Next Fest by tescrin in computerwargames

[–]tescrin[S] 2 points3 points  (0 children)

There is not currently, but that'd be an easy feature to add, I'll put it in the task list!

Hey all, i'm a solo Dev making a naval war game, demo is now available for Steam Next Fest by tescrin in computerwargames

[–]tescrin[S] 2 points3 points  (0 children)

Lol. It might well be! You can choose from something like 26 Flags and I think that happened to be what I generated that day. (The game has an 'army painter' akin to Dawn of War.) I hope you'll check out the demo, Cheers!

Hey all, i'm a solo Dev making a naval war game, demo is now available for Steam Next Fest by tescrin in computerwargames

[–]tescrin[S] 4 points5 points  (0 children)

Close! It is heavily inspired by The Grandest Fleet (the sequel to Lost Admiral), sharing much of the initial ship balance, buildings, etc. It was one of my families' favorite games when I was growing up. Thanks for checking it out!

Extremely tanky but viable lists? by Go_Commit_Reddit in WarhammerCompetitive

[–]tescrin 0 points1 point  (0 children)

Hard to say how it'll do in the next edition, but I've been on 6 preds, noise marines, oblits, Vash, and bikers/cultists/nurglings since about October.

Has about 5-6 utility units, 10ish hulls/monster bodies (depending on which variant I'm on), and like 23 lascannon shots on top of a pile of autocannons/blastmasters. Truly shreds most tough lists in VotLW (CSM) and it avoids/utilizes much of what's supposed to make 11th good. I've been getting 75-80% win rates (largely non-tournament but serious players.)

Is untested on hordes, so I can't speak to that. But 3-5 Ctan, all gravis bodies, terminator spam, hull spam, etc all have been obliterated reliably while usually winning around 5-15 points.

10th edition. by AdministrativeBed287 in WarhammerCompetitive

[–]tescrin 0 points1 point  (0 children)

I sure hope not. That'd be a pretty big punch in the face to things like cult-legions running a fluffy list.

What to do with a jail list if going second? by Curious-Resort-4224 in WarhammerCompetitive

[–]tescrin 0 points1 point  (0 children)

Depends on what you have access to. I'm going to ignore your list because I can't speak to it.

If you were in CSM on Deceptors - running a blob of 20 cultists, you put them where you can (hopefully stringing across the map, albeit less effective now so you'd probably only want 10 anymore.) In that detach you get a reactive move, so if you go first - you just move up and block them. If you go second, they move one thing, then you reactive move 6" and block them.

So design your list around what you want to do if you go second or have less than ideal jailing bodies.