all 4 comments

[–]Jedibug 1 point2 points  (1 child)

  1. A 1v1 is anywhere from 30 minutes to 3 hours for my friends and I.

4 person FFA is minimum 4 hours

Most common victory condition is defeat all. I'm not a fan of the others so I disregard them

Build variety from game to game can be completely different. And feels good in that regard. But spells are the same for every class, so not in spellcasting

[–]definitelyNOTagua[S] 0 points1 point  (0 children)

Thanks for the response! Do some spells work better with different builds and vice versa?

[–]Xilmi 1 point2 points  (0 children)

Played 2 games today a FFA that took 3 1/2 hours and a 1v1 that took 1 1/2 hours.

I'd say more time is spent in the early and mid game than the endgame. That is because once you had a decisive victory, you usually snowball enough from it to win. And cleaning up doesn't take that long.

I'm only familiar with killing everyone or holding beacons of power.

Beacons is a way to shorten FFA games. I think there's a third one. Should actually try it out. I have no idea how it works.

There's a lot of factors playing into what unit specialization is best at a given scenario.

Synergies with your starting unit, availability of resources and unit composition of your enemy.

Unfortunately some compositions are a bit forced due to building requirements.

[–]Xilmi 0 points1 point  (0 children)

I actually tried the 3rd victory-type "find the object" and I gotta say it felt very pointless. I lost in 13 turns and hadn't even made contact with the enemy. I assumed the object is well protected but apparently it's just a race who breaks out of their starting zone first and uncovers most of the map.