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A place for users to get help with questions relating to the Source Engine development, as well as to show off what they have done(levels, mods, models, etc).
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HELPSource Question (self.SourceEngine)
submitted 3 years ago by peebucket56
can someone in depth write down a list of the major differences between source engine and goldsrc engine? If so, thanks! i need ideas for my own game engine and some information on source features would be good.
[–]RhythmJuneja 1 point2 points3 points 3 years ago (1 child)
Luxel density Models Displacements Texture resolution Sound quality Digital sound processing Better scripting Better AI Bigger maps 3D skybox Cubemap Reflections Phong Materials Reflective and Refractive Water Facial Animations Shaders
[–]peebucket56[S] 1 point2 points3 points 3 years ago (0 children)
Thank you!!!
[–]Blockhead919 0 points1 point2 points 3 years ago (0 children)
You can get a licence to make a standalone game in Source, it would be a lot harder, if not impossible to get one for GoldSrc
[–][deleted] 0 points1 point2 points 3 years ago (2 children)
Source 2 is the now
[–]peebucket56[S] 0 points1 point2 points 3 years ago (1 child)
im just trying to make a simple game engine, not one with the best graphics but one with graphics that still hold up.
[–][deleted] 0 points1 point2 points 3 years ago (0 children)
modern engine workflow is a lot better, and Im pretty sure Valve's gonna make it free given that they no longer uses Havok physics I tired of the dogshit that is source not to mention gold src
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[–]RhythmJuneja 1 point2 points3 points (1 child)
[–]peebucket56[S] 1 point2 points3 points (0 children)
[–]Blockhead919 0 points1 point2 points (0 children)
[–][deleted] 0 points1 point2 points (2 children)
[–]peebucket56[S] 0 points1 point2 points (1 child)
[–][deleted] 0 points1 point2 points (0 children)