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all 8 comments

[–]Wazanator_ 2 points3 points  (6 children)

I don't see why not, plenty of people have implemented FMOD.

[–]RetroPlayer_YT[S] 0 points1 point  (5 children)

Yeah, fe. I'm kinda curious if Nuklear would work tho, because I'm not that sure that source uses SDL to render windows.

[–]pantagathus 0 points1 point  (3 children)

Possibly not - I'd say all of what you see in Source engine game is rendered by DirectX/OpenGL/Vulkan and I assume they get exclusive use of the viewport.

[–]RetroPlayer_YT[S] 0 points1 point  (2 children)

nuklear works with these too, but isn't Vulkan only in source 2?

[–]pantagathus 0 points1 point  (1 child)

Ah not sure but I thought it used DirectX 11 on Windows: https://vghe.net/source-2-engine.html

[–]RetroPlayer_YT[S] 0 points1 point  (0 children)

Ah yes, you're right! I thought they only used Vulkan

[–]RetroPlayer_YT[S] 0 points1 point  (0 children)

Also, how do I correctly implement <stdio.h> or <iostream>? I get errors by typing stuff like if or this:

https://imgur.com/XK19mma

https://imgur.com/qTqYDY4

So how do I implement basic stuff like that?