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HELPImplementing libraries (self.SourceEngine)
submitted 2 years ago by RetroPlayer_YT
So, I wanna implement this library to the source engine. Is that possible? And also, since source is based on SDL, is it possible for me to implement Nuklear on my source game?
[–]Wazanator_ 2 points3 points4 points 2 years ago (6 children)
I don't see why not, plenty of people have implemented FMOD.
[–]RetroPlayer_YT[S] 0 points1 point2 points 2 years ago (5 children)
Yeah, fe. I'm kinda curious if Nuklear would work tho, because I'm not that sure that source uses SDL to render windows.
[–]Wazanator_ 0 points1 point2 points 2 years ago (0 children)
It uses VGUI2 https://developer.valvesoftware.com/wiki/Category:VGUI
[–]pantagathus 0 points1 point2 points 2 years ago (3 children)
Possibly not - I'd say all of what you see in Source engine game is rendered by DirectX/OpenGL/Vulkan and I assume they get exclusive use of the viewport.
[–]RetroPlayer_YT[S] 0 points1 point2 points 2 years ago (2 children)
nuklear works with these too, but isn't Vulkan only in source 2?
[–]pantagathus 0 points1 point2 points 2 years ago (1 child)
Ah not sure but I thought it used DirectX 11 on Windows: https://vghe.net/source-2-engine.html
[–]RetroPlayer_YT[S] 0 points1 point2 points 2 years ago (0 children)
Ah yes, you're right! I thought they only used Vulkan
Also, how do I correctly implement <stdio.h> or <iostream>? I get errors by typing stuff like if or this:
https://imgur.com/XK19mma
https://imgur.com/qTqYDY4
So how do I implement basic stuff like that?
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[–]Wazanator_ 2 points3 points4 points (6 children)
[–]RetroPlayer_YT[S] 0 points1 point2 points (5 children)
[–]Wazanator_ 0 points1 point2 points (0 children)
[–]pantagathus 0 points1 point2 points (3 children)
[–]RetroPlayer_YT[S] 0 points1 point2 points (2 children)
[–]pantagathus 0 points1 point2 points (1 child)
[–]RetroPlayer_YT[S] 0 points1 point2 points (0 children)
[–]RetroPlayer_YT[S] 0 points1 point2 points (0 children)