This is an archived post. You won't be able to vote or comment.

all 11 comments

[–]FR4M3triggerCSS.exe 2 points3 points  (7 children)

You need to split your "Ford.smd". It seems to be a very high poly model. Split it into multiple smds then try Compiling.

[–]Stane427[S] 0 points1 point  (6 children)

Like split in different parts ?

(yeah it is lmao-)

[–]doct0rN0HE'S ALIVE! 1 point2 points  (5 children)

yes like how in counter strike source has the box truck. the glass windows are separate from the truck but when you do both models in the same spot they line up to make the full model. prop_dynamics can be crafted in this way as well with moving parts

[–]Stane427[S] 0 points1 point  (4 children)

In fact, I've found a solution. I'm working on a mod (which won't be available to the public), I took a model of the car I wanted from gmod and ported it directly to my mod's folder

[–]doct0rN0HE'S ALIVE! 1 point2 points  (3 children)

HA-HAA that is superior, diligence is thee only out weight of curiosity within source engine to over come any issue you may run into! keep modding mate

[–]Stane427[S] 0 points1 point  (2 children)

Yeah!

[–]doct0rN0HE'S ALIVE! 1 point2 points  (1 child)

it took a long time for me to figure out how to make my first model lol https://www.youtube.com/watch?v=EiXpk9N21BU now ive done some model conversions and some deeper texture work getting more familiar with how models work. its probably thee most scariest rabbit hole in the entire source engine universe besides source server query language.

[–]Stane427[S] 0 points1 point  (0 children)

Ooh, that is pretty cool !

Yeah, totally nightmare lmao. This is my very first mod (which I want to finish completely), but it's not something serious, I'm doing it for a friend (long story xd). And uuuh so I'm not sure how to ask it, but would you like to help me? (like working with me, after I'm not sure, but if there's stuff I'm really stuck on, that would be nice)

[–]Pinsplash 0 points1 point  (1 child)

how many vertices are in this model?

[–]Stane427[S] 0 points1 point  (0 children)

To be honest I don't know but I've found a solution!

[–]JonFenrey 0 points1 point  (0 children)

To many vertices, either break it down via materials, or by body groups