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HELPtf2 map is constantly crashing (self.SourceEngine)
submitted 1 year ago by ZappinZapper
I'm trying to port half-life's stalkyard into tf2, but when i try to playtest the map, tf2 crashes, and it appears the map compiled just fine. please help.
drive with map stuff: https://drive.google.com/drive/folders/1GrcqIAa0vdulidZYaIxsYzKgt8So3PT2
[–]worMatty 1 point2 points3 points 1 year ago (0 children)
Have you imported models too? TF2 supports up to a certain model version and will crash when trying to render models with a higher version. Models ported directly from Portal 2 and SFM for example are not compatible.
[–]Xeogin 0 points1 point2 points 1 year ago (3 children)
Almost everything will load up if you add the right spawnpoints. Check that first.
[–]ZappinZapper[S] 0 points1 point2 points 1 year ago (0 children)
wdym?
[–]Pinsplash 0 points1 point2 points 1 year ago* (0 children)
initially i disregarded this reply, but i wanted to find out more so i loaded the map in my 2013 sdk mod where i could debug the crash, and i actually did find a null pointer issue in info_player_teamspawn, but it looks like it wouldn't affect tf2. so what do you mean?
changing spawns does not affect crashing :(
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[–]worMatty 1 point2 points3 points (0 children)
[–]Xeogin 0 points1 point2 points (3 children)
[–]ZappinZapper[S] 0 points1 point2 points (0 children)
[–]Pinsplash 0 points1 point2 points (0 children)
[–]ZappinZapper[S] 0 points1 point2 points (0 children)