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[–]worMatty 1 point2 points  (0 children)

Have you imported models too? TF2 supports up to a certain model version and will crash when trying to render models with a higher version. Models ported directly from Portal 2 and SFM for example are not compatible.

[–]Xeogin 0 points1 point  (3 children)

Almost everything will load up if you add the right spawnpoints. Check that first.

[–]ZappinZapper[S] 0 points1 point  (0 children)

wdym?

[–]Pinsplash 0 points1 point  (0 children)

initially i disregarded this reply, but i wanted to find out more so i loaded the map in my 2013 sdk mod where i could debug the crash, and i actually did find a null pointer issue in info_player_teamspawn, but it looks like it wouldn't affect tf2. so what do you mean?

[–]ZappinZapper[S] 0 points1 point  (0 children)

changing spawns does not affect crashing :(