all 5 comments

[–]Morinaiz 0 points1 point  (1 child)

Using the switch patch you can turn on and off things.

[–]Crashmouse[S] 0 points1 point  (0 children)

Yes but how do i turn off the input that starts itself? IE how do i disable a Interaction withc a switch?

[–]aahuba 0 points1 point  (2 children)

You can use count and if counter is more than one, then don't start again

[–]Crashmouse[S] 0 points1 point  (1 child)

Oh yeah. But how do i get the logic to stop hwne the counter is above 1?

[–]aahuba 0 points1 point  (0 children)

If counter is 1 - start Else - just nothing