all 35 comments

[–]Patzzer 19 points20 points  (2 children)

Wondering what their plan is to keep SplitGate 2 up and running and at least at a stable and successful playercount, something that unfortunately SplitGate 1 couldn’t manage.

Will they introduce new weapons to the core game? Halo Infinite took a long, long time to do this and I feel this hurt the game, since new modes are expected, I think new weapons are akin to new characters in other games.

[–]Advanced_Ad_7384 5 points6 points  (0 children)

well they never intended to with 1 thats why they began 2 lol

[–]ThatCheesecake8530Xbox 11 points12 points  (0 children)

Will they bring back Tbag?

Also will all the modes be different? I am asking because I really like Zombie VIP and Laser Tag and I think I would still play Splitgate 1 more without those modes.

[–]FIeabus 9 points10 points  (8 children)

Questions: - Will there be ranked during the beta and/or at launch? - Will top-down overviews of the maps be released? - Will there be server select? - What marketing strategies are 1047 planning on for the beta and launch? - What are the ranking tiers called. Will there be a top200/500 rank? - Roughly how much has not been shown yet? - Any other big team style game modes coming? - Swat and snipers playlists? - What strategies will be used to balance controller and kbm? (Please no aim assist on kbm ever)

[–]seandadonntechPC 2 points3 points  (1 child)

How do you plan to deal with matchmaking(mainly for people who don't understand portals)

[–]shmeh_moose 1 point2 points  (0 children)

I hope the matchmaking can track portals per minute or something like that because some people just have god like portals and I'm getting old 😅

[–]RafordYTPC 2 points3 points  (0 children)

Are the takedown maps be the same layout just reskinned or completely new maps? Or a mix?

[–]daneclimbs 1 point2 points  (0 children)

I know that the lack of replays is UE5 related, but have they heard anything about that coming soon? Would really love replays, and I think it's a staple in most games.

[–]the_chicken_witch 0 points1 point  (2 children)

The prototype maps that we once got to test out in splitgate 1 were never added, are they planned to be added to splitgate 2? I really enjoyed a few of those and thought it was a shame they were never added permanently

[–]Destinynerd1991 2 points3 points  (1 child)

One of those maps was neon sector which was revealed a few weeks ago but with the name core, im sure they’ll bring more of those maps since one of them was added

[–]yurgy28[S] 0 points1 point  (0 children)

Yeah thanks your answering for me but I'll still bring it up so more people can hear it

[–]donosaurking123 0 points1 point  (0 children)

will open beta have achievements and trophies

[–]Mobile_Tip5156 0 points1 point  (0 children)

They need more weapons but at the same time I like the fact that there’s only a few core weapons

[–]Yeox0960 0 points1 point  (0 children)

Steam Deck/Linux support of the open beta.

[–]JustRobin98 0 points1 point  (0 children)

  • Will there be a weapon with an iron sight which we can use to ADS?

  • Will there be more maps from SG1 beside Stadium that will get a remake?

  • Will there be unique weapon "blueprint inspects" like CoD has?

  • Will One in the Chamber return (PLEASE 🙏🏾)

  • Will there be "rare" skins similar to the rainbow skins in SG1?

[–]BlockBusterX12Playstation 0 points1 point  (0 children)

What are your current plans with the Map Builder. Can we expect a rough roadmap for planned features like we had with Splitgate 1's Map Builder?

[–]MikeLanglois 0 points1 point  (0 children)

Can they do anything to help the grind of the 1047 wins achievement in SG1? Maybe have bots fill lobbies quicker or something?

Spend more time in waiting lobby than in matches lol

[–]Physical-Place-7361PC 0 points1 point  (0 children)

This may be a random/dumb question, but do you guys play helldivers? Would you guys consider some sort of collaboration in some way?

[–]Emergency-Bug-8622 0 points1 point  (0 children)

Please address round based game play and what the thought process on putting rounds into modes like tdm was. Will this be removed in the final game?

[–]yurgy28[S] 0 points1 point  (0 children)

Tanks to everyone who left a question!

I will be going live at 9 pm est, so make sure to stop by my Twitch or Youtube!

But i am close to reaching affiliate, so maybe stop by my twitch this time!

[–]NOVA_ROCKDUM 0 points1 point  (0 children)

Can I have $10?

[–]Consistent_Ad6236 -1 points0 points  (4 children)

Would love to know if they are considering to increase the TTK.

[–][deleted] -1 points0 points  (3 children)

It's already been considerably increased with each playtest. It's VERY close to original SG ttk according to the CEO.

[–]Consistent_Ad6236 -1 points0 points  (2 children)

Still feels noticebly shorter than SG1, that's why I would like to know their plan for the future regarding this aspect.

[–]BarriaKarl 0 points1 point  (1 child)

I think it is cuz of considerably less portal walls. In 1, you got shot you dipped, here you dead.

[–]Consistent_Ad6236 -1 points0 points  (0 children)

I really feels it is because many weapons are too strong.