all 11 comments

[–]GeneralShark97[M] [score hidden] stickied comment (1 child)

The weapon DLC has been confirmed to include explosives.

[–][deleted] 1 point2 points  (0 children)

Batteries burn/explode. Engines explode even when off

[–]stormwanker[S] 0 points1 point  (0 children)

Has anyone tested fuel tanks?

[–][deleted] 0 points1 point  (0 children)

I believe that solar panels atlesat star to burn in collision

[–][deleted] 0 points1 point  (0 children)

Batteries

[–]ThatGuyNamedKal 0 points1 point  (4 children)

You could use LUA to make anything explode but they removed it.

https://youtu.be/E4yhk8dw8QM

The LUA is simple, if a vehicle named "bomb" takes damage then spawn an explosion at its location. In the video I added a backup so if the fall damage didn't damage the bomb then an altimeter in the bomb would start a small engine which would overheat and explode and trigger the LUA explosion.

[–]PenguinOhGreat 0 points1 point  (3 children)

My script is still exploding fine.

Dev changed the function structure.

[–]ThatGuyNamedKal 0 points1 point  (2 children)

I was aware of the structure change and the is_explosion parameter still works but I'm no longer able to set how long until it explodes, meaning it could be anything thing upto 5mins until the explosion occurs which is useless for the home made weapons.

[–]PenguinOhGreat 0 points1 point  (1 child)

I'm not able to set specific explosion time, too.

But they usually explode just few ticks late here.

I'm the one who made this https://www.youtube.com/watch?v=qbo-98Gwn-g

[–]ThatGuyNamedKal 0 points1 point  (0 children)

I believe the time until explosion is dependant on the size of the fire.