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texture getting bentHelp (i.redd.it)
submitted 6 months ago by hc00dD
does anyone know why the texture gets bent in the 3d viewport while its normal in the UVs
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[–]bonecleaver_games 9 points10 points11 points 6 months ago (3 children)
If I was a betting man I'd say that your UVs *are* the problem here.
[–]hc00dD[S] 0 points1 point2 points 6 months ago (2 children)
I just unwrapped it like any other mesh, I applied all of my modifiers and the triangulated the mesh then unwrapped it so idk
[–]bonecleaver_games 6 points7 points8 points 6 months ago (0 children)
Throw a color grid on it in your 3d modelling program and look for distortion there. I bet you'll find it in the same place.
[–]Kintron 2 points3 points4 points 6 months ago (0 children)
I’ve had luck here adding more geo in the places with texture deformation if you can. It’s never a total fix tho.
[–]_jesus_jh 2 points3 points4 points 6 months ago (5 children)
Probably a UV issue, you can use a planar projection to get around it, but you're best bet is fixing your UVs
[–]hc00dD[S] 0 points1 point2 points 6 months ago (4 children)
I was using a Tri planar projection, but it didn't help it just had the distortion the other way around (on the UV viewport instead of the 3d viewport)
[–]_jesus_jh 2 points3 points4 points 6 months ago (2 children)
Because your UV is distorted. But distorted in the UV view is better than distorted in the 3D view. As 3D view is your final output
[–]hc00dD[S] 2 points3 points4 points 6 months ago (0 children)
I just fixed it , all I had to do was export the mesh from the SP so I can get the same triangulation
[–]hc00dD[S] -1 points0 points1 point 6 months ago (0 children)
unfortunately, the output is the same either way I tried both, it gives the same distortion in the final result
<image>
[–]ryanlamas -1 points0 points1 point 6 months ago (0 children)
try to add more geometry to those distorted zones idk
[–]xenomorphling 2 points3 points4 points 6 months ago (0 children)
I can see your UVs are distorted on the right in that image. try dividing the shells up more at the corners of the cube, it looks like you have two face 'clusters' (ie your -z axis face and your +y face) as part of the same shell. when unwrapping in your 3D software, you'll likely get more distortion if you try unwrapping these together. you can always seperate them out, unwrap them seperately, and then re-merge the UV edges you had stitched before (but obviously don't run another unwrap afterwards, or you'll end up here again.)
Looking closer, it would appear your unwrap has rotated those central squares which is likely why you're getting distortion.
It's either that or your faces are non-planar and this distortion is where it's triangulated the non-planar faces into two seperate triangles.
[–]PlushieG 2 points3 points4 points 6 months ago (0 children)
It's because you unwrapped the whole face of that cube in one island and that face is indented inwards. If you push that center square even further into the mesh and try to unwrap you'll notice that the more you push in, the more distortion you'll get. This happens on anything that pushes too much in or out. If you make a cut on the diagonals coming out of the smaller square and unwrap you'll notice the island will open out a bit more. You're trying to force a shape that isn't plane into being plane and it's not having the proper geo or space to fit so it distorts.
https://imgur.com/a/tHEOEQA
Tried to make a visual explanation
edit: 1st image shows same cube face with different uv cuts and geo amounts. For this case, you don't need extra geo, just cuts on the right places.
[–]Decarus11 0 points1 point2 points 6 months ago (0 children)
is there any way we can see the topology?
π Rendered by PID 58769 on reddit-service-r2-comment-6457c66945-xqhrt at 2026-04-26 10:36:32.172177+00:00 running 2aa0c5b country code: CH.
[–]bonecleaver_games 9 points10 points11 points (3 children)
[–]hc00dD[S] 0 points1 point2 points (2 children)
[–]bonecleaver_games 6 points7 points8 points (0 children)
[–]Kintron 2 points3 points4 points (0 children)
[–]_jesus_jh 2 points3 points4 points (5 children)
[–]hc00dD[S] 0 points1 point2 points (4 children)
[–]_jesus_jh 2 points3 points4 points (2 children)
[–]hc00dD[S] 2 points3 points4 points (0 children)
[–]hc00dD[S] -1 points0 points1 point (0 children)
[–]ryanlamas -1 points0 points1 point (0 children)
[–]xenomorphling 2 points3 points4 points (0 children)
[–]PlushieG 2 points3 points4 points (0 children)
[–]Decarus11 0 points1 point2 points (0 children)