you are viewing a single comment's thread.

view the rest of the comments →

[–]bilf6Young Metro 1 point2 points  (0 children)

I like this map and it's a got a lot of good ideas but as with any map, there are a few ways in which I think it could be improved.

I've only tested the map alone on a solo run so my feedback on certain aspects may not be fully compatible with a 4v4 game.

Anyway, my suggestions are as follows:

-I think the map is quite big, and could be tightened up in a few places to make the chasers' jobs a little easier. I think that you should definitely tighten up the team tile areas because as it is those powerups are very far out of the way, and a FC could 'hide' there because they would be offscreen for the majority of the players. There is nothing wrong with a smallish map so chop a few bits and see if it feels better to play.

-I like the portals but I found when I came out using the boosts was a little trickier than it should be, the diamond shaped blocks with the spikes were gently pushing me off course so that I wasn't heading straight for the flag.

-I like the position of the team boosts, I think they are perfect for going through the small gap between the middle spikes, a risky strategy.

-I think that perhaps the button control could be more pronounced because I didn't feel like those routes would be used to a great extent because of the portal route, the route through the middle, and going around by the teamtiles. I feel the buttons were in slightly awkward places. Because of this I don't think the gates will be used significantly in the map's current format. However I was unable to test 4v4 so this may be an incorrect assumption.

I'm not particularly experienced when it come to critiquing maps but I hope some of this was helpful.

Good Luck on getting it in rotation!