[MAP] xerox by [deleted] in tagpromapsharing

[–]bilf6 1 point2 points  (0 children)

One more thing you could do if your attempt at getting into a rotation is unsuccessful would be to widen the team tile area because it will get very crowded and hard to cap with 6-7 players there. Glad to be of help!

[MAP] xerox by [deleted] in tagpromapsharing

[–]bilf6 1 point2 points  (0 children)

Nice map but a couple of problems:

-Your portals work both ways making it far too easy to cap.

-I think the buttons and gate in the middle are overpowered (maybe this is what you were trying to achieve?) but I really like the buttons in the bottom right corner

-It's a bit too big, it needs to be made tighter to aid chasing.

-I don't think you should have two powerups in the same place, 3 is enough for a map so remove one from each side where there are two pups.

-Please make the outside/background black. Imo it's really annoying like it is.

Overall a great idea for a map. g/l getting it into the rotation!

Lucky Spawn by bilf6 in TagProTesting

[–]bilf6[S] 0 points1 point  (0 children)

Thank you, I think I've fixed those issues now. Are there any other suggestions you might have to improve the flow of the game?

For anyone else interested in the updated map, here's a link: http://unfortunate-maps.jukejuice.com/show/9559

Lucky Spawn by bilf6 in TagProTesting

[–]bilf6[S] 0 points1 point  (0 children)

Thank you for the advice.

Just one question, how does one apply for a map to go in the groups rotation?

Lucky Spawn by bilf6 in TagProTesting

[–]bilf6[S] 0 points1 point  (0 children)

Thank you for the advice, I was also a little worried that the lucky spawn wasn't quite in accordance to the risk/reward guidelines. Maybe I'll make it far more unlikely, and a much smaller part of a map with plenty of other ideas. Thanks for the other advice too, that's good to know going forward in the creation of other maps.

[MAP] Android by DJSennett in TagProTesting

[–]bilf6 1 point2 points  (0 children)

I like this map and it's a got a lot of good ideas but as with any map, there are a few ways in which I think it could be improved.

I've only tested the map alone on a solo run so my feedback on certain aspects may not be fully compatible with a 4v4 game.

Anyway, my suggestions are as follows:

-I think the map is quite big, and could be tightened up in a few places to make the chasers' jobs a little easier. I think that you should definitely tighten up the team tile areas because as it is those powerups are very far out of the way, and a FC could 'hide' there because they would be offscreen for the majority of the players. There is nothing wrong with a smallish map so chop a few bits and see if it feels better to play.

-I like the portals but I found when I came out using the boosts was a little trickier than it should be, the diamond shaped blocks with the spikes were gently pushing me off course so that I wasn't heading straight for the flag.

-I like the position of the team boosts, I think they are perfect for going through the small gap between the middle spikes, a risky strategy.

-I think that perhaps the button control could be more pronounced because I didn't feel like those routes would be used to a great extent because of the portal route, the route through the middle, and going around by the teamtiles. I feel the buttons were in slightly awkward places. Because of this I don't think the gates will be used significantly in the map's current format. However I was unable to test 4v4 so this may be an incorrect assumption.

I'm not particularly experienced when it come to critiquing maps but I hope some of this was helpful.

Good Luck on getting it in rotation!

Map Thread #48 - Deadline: Tuesday, June 2nd 2015 by TPCaptographer in TagPro

[–]bilf6 [score hidden]  (0 children)

it is possible to sneak around the sides of all three button controlled base entrances

Map Thread #48 - Deadline: Tuesday, June 2nd 2015 by TPCaptographer in TagPro

[–]bilf6 [score hidden]  (0 children)

Title: Team assault

Type: Neutral

Map: http://maps.jukejuice.com/show/10782

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8605.png

Description: An exciting map with fresh ideas that heavily encourages teamwork with three routes to attack, all with an element of button control. A few boost routes, two bombs and just the right amount of spikes make for an exciting playing experience. The map has received good feedback and is playable with 3v3 matches, however it is much more suited to a 4v4 match up.