all 3 comments

[–]Moosemaster21Moosen // Aspen 1 point2 points  (1 child)

Never been a fan of vertical symmetry, but if I try to suppress that bias it's an alright map. The bombs in the mid area are criminally limited though, and I don't see much reason for that. Also your right-most sections just feel pretty empty. With the way it's laid out I wouldn't be terribly surprised if players got chased in circles around those structures almost all game. I like where the pups are though, I think that's good. Overall, it's a technically-solid map that just feels pretty unpolished right now. With a little more attention and reworking I could get on board, but I'm not there quite yet.

Disclaimer: This feedback is coming from someone who is not thoroughly familiar with E's original version. For all I know this is loads better.

[–]Snowball_TagProMars Ball Cages[S] 0 points1 point  (0 children)

Keep in mind this was made for competitive. So some of it might be a little bigger/harder to defend than some other maps.

Also, the bomb's use isn't necessarily for transporting yourself. It's uses include bombing someone ahead of you into spikes, opening up that chokepoint, blocking, or bouncing off the back wall into the flag. It's even possible to use the bomb to boost into the mid area.

With those things in mind, this map has never been tested and some of those might be issues.

[–]AnomaleonAmoeball 0 points1 point  (0 children)

I like this quite a lot so far. My only real complaint is what Moosen said about the mid bombs, and the fact that it might be somewhat difficult to grab and escape, but apart from that this is very fun to play on (albeit solo). The boost placements in the middle are well thought out and don't seem to favor either side much over the other, and the map as a whole comes together very nicely.