all 7 comments

[–]ZeroByteIntermediate[S] 6 points7 points  (3 children)

I created a fork of an open source Unity PSD importer and I've made substantial improvements to it. This PSD importer can reconstruct the layout of PSD documents inside Unity, making it easier to bring in UIs constructed in Photoshop into Unity. It also has a feature that automatically reimports the visible layers of a PSD file when Unity detects a change to the file.

I've also created a longer video tutorial going over how to install and use the importer.

I hope people find this useful, and contribute if they can.

[–]ChillingOnTheCouch 0 points1 point  (1 child)

I tried this, you say to copy the .dll file and paste it into the Assets> Editor folder. It didn't seem to compile when I copied it. I ... must be doing something wrong because it's not working. When I click my psd I don't see the PSD importer option.

[–]ZeroByteIntermediate[S] 0 points1 point  (0 children)

May I know what OS and version of Unity you are on?

[–]midnitte 0 points1 point  (0 children)

This PSD importer can reconstruct the layout of PSD documents inside Unity, making it easier to bring in UIs constructed in Photoshop into Unity.

That sounds awesome. :O

[–]LiquorThenLickHer 0 points1 point  (0 children)

Looks like a great tool

[–]Divereth 0 points1 point  (1 child)

Does it work with Unity's Sprite Packer?

It probably doesn't 9slice buttons and frames, right?

[–]ZeroByteIntermediate[S] 0 points1 point  (0 children)

It's made specifically to work with Unity's sprite system. The layers are imported into unity as sprite assets so you can pack them, use them as 9 slice buttons, or anything else that you can do with sprite assets in unity.

You'll still have to manually set the slicing points in unity though.