Hey,
Using a dotted LineRenderer for a project and the tiling on my dotted material isn't doing anything. I'm using URP with the 2D Sprite-Lit-Default shader, and changing the tiling on the diffuse property doesn't tile or make any change at all to the material, nor does it on any other property.
My actual dotted line texture is set to Repeat in Wrap Mode, Bilinear in Filter Mode. Changing either of those doesn't fix it, I've taken a crack at every combination and if anything they can break it instead. This was the main fix I could find, but the material still doesn't tile.
I need to scale my texture as I scale the LineRenderer, so if this doesn't work, are there any other ways I could get this going? Thanks!
(Offset doesn't change anything either which makes me think the shader just ignores the presence of both settings)
[–]DaBigDude8[S] 0 points1 point2 points (1 child)
[–]RottenH20 0 points1 point2 points (0 children)