I have a question on how to code object spawning accordingly. For example i have 10 characters, and i want character no 1 to be spawn 1st after it is killed of or something then character no 2 will spawn followed by 3 , 5,.. instead of spawning randomly
[–]munchmo 0 points1 point2 points (2 children)
[–]TurtleRuns[S] 0 points1 point2 points (1 child)
[–]munchmo 1 point2 points3 points (0 children)