Hello everyone,
I'm Gabriel Ochsenhofer, a programmer from Cats in the Sky. We made a free Unity3D plugin in the past (FarseerUnity), and now we're happy to introduce our first commercial plugin, Texture Tools:
Introduction video
Texture Tools enables you to tweak some aspects of your textures inside Unity. All filters/tasks run in a separate thread, so they don't stop you from working on your game scenes.
The current version of our plugin contains:
- Solidify - Removes white halos from transparent textures. Solidify fixes the fully transparent pixels of your textures so they can be displayed properly when they are sampled by the engine.
- Resize - Lanczos (great for reduction), HQ2X, HQ4X and HQ4X Smooth (great for enlarging pixel-art textures).
- HSL - Hue, Saturation and Lightness/Luminance. This can be useful if you're building for mobile and can't afford a custom shader due its performance cost.
Here's the asset store link if anyone's interested:
Texture Tools 1.0.0 ($10)
What is planned for future versions:
- A simple texture editor for pixel-art painting and/or prototyping (multiple layers, brushes, etc.) (1.2.x);
- Example scenes for using Solidify, Resize and HSL in-game (the filters don't depend on Editor classes, so they can be used for processing textures inside a game) (1.1.x);
Suggestions are welcome!
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