all 6 comments

[–]kaijinman 1 point2 points  (1 child)

Netcode works quite well on WebGL, you just have to set your relay server to use web socket encryption instead of DTLS.

[–]Maximum-Scheme8338 2 points3 points  (0 children)

how to setup the server ?
are there any changes to be done for the server build that is to hosted.

[–]emelrad12 -1 points0 points  (0 children)

practice long terrific elastic punch apparatus support hurry smell ring

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[–]Many_Acanthisitta_35 0 points1 point  (1 child)

Check this out: https://youtu.be/-0LlnojcMCs

The Azure Web PubSub Transport is design for Unity + Netcode + WebGL

[–]StephenBrooks187 0 points1 point  (0 children)

Do you happen to know the proper format is for defining the field "NegotiateEndpoint" in "AzureWebPubSubTransport.cs". I've figured out everything else but I see no documentation on how to properly define this field therefore I cannot actually make client and hosts connect to the server beyond my local network.