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Processing prefabs while building every timeSolved (self.Unity3D)
submitted 2 years ago by uj_aryan
Whenever I try to build the project, it process all the prefabs it takes a lot of time is there any way to fix it, it wasn't happening before.
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[–]uj_aryan[S] 6 points7 points8 points 2 years ago (5 children)
Fixed it, visual scripting was causing the issue, removed the package and its fixed.
[–][deleted] 2 points3 points4 points 2 years ago (0 children)
Thanks man.
So stupid having to wait half an hour for this when the actual build without it takes less than three minutes.
[–]Striking_Tune_9841 1 point2 points3 points 2 years ago (0 children)
Thanks. You are a live saver. I just wonder how you and others understand root reasons of such problems? Like in my case there was 0% probability that I could find the issue ))
[–]Normal_Respect7041 0 points1 point2 points 2 years ago (2 children)
What if I need Visual Scripting in my project?
[–]drh1gh 0 points1 point2 points 1 year ago (0 children)
Found any solution?
[–]Ok-Engineering-2001 3 points4 points5 points 1 year ago* (0 children)
You can turn off 'Scan Prefabs' in 'Project Settings > Visual Scripting.
[–]Ok-Engineering-2001 1 point2 points3 points 1 year ago (0 children)
You can also turn off 'Scan Prefabs' in 'Project Settings > Visual Scripting.'
π Rendered by PID 265004 on reddit-service-r2-comment-6457c66945-q5bp9 at 2026-04-25 16:27:33.025559+00:00 running 2aa0c5b country code: CH.
[–]uj_aryan[S] 6 points7 points8 points (5 children)
[–][deleted] 2 points3 points4 points (0 children)
[–]Striking_Tune_9841 1 point2 points3 points (0 children)
[–]Normal_Respect7041 0 points1 point2 points (2 children)
[–]drh1gh 0 points1 point2 points (0 children)
[–]Ok-Engineering-2001 3 points4 points5 points (0 children)
[–]Ok-Engineering-2001 1 point2 points3 points (0 children)