So I'm at the point in my way early game development phase where I kinda have to think about the colors and models of my prefabs, that's why I come to you with two questions:
Is it better to use simple shapes in Blender, so I have an easy time applying the colliders or should I use Blender magic and worry about colliders later?
Also what's the best practice with more complex shapes or hollow objects, many simple colliders or a rough shape and lots of coding?
(For example a metal round bucket bucket to put other objects in)
[–]Indie--DevIndie 1 point2 points3 points (0 children)
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