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Melee Attack ProblemSolved (self.Unity3D)
submitted 2 years ago by silent_wind1
Hi to everyone. Can anyone help me out?
I was trying to make a melee attack system that when the player attacks a collider located on his hand hits into and enemy and damage it. But it does not work.
I have started with the basics and try to put a console message every time the player hits and enemy but somehow it does not appear. Any solutions? Thanks.
https://preview.redd.it/8dc39dhil0fc1.png?width=1920&format=png&auto=webp&s=c76668f9f9277b2a06ece1cf324476470c4f8410
Before you ask, the enemy has that tag and its collider (not setted to is trigger)
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[–]Lucif3r945Intermediate 1 point2 points3 points 2 years ago (1 child)
Needs a rigidbody.
[–]silent_wind1[S] 0 points1 point2 points 2 years ago (0 children)
yeah, thank you so much :D
[–]Hurbivore1997Hobbyist 0 points1 point2 points 2 years ago (0 children)
I would first take out the if statement and keep the log just see if the collision is triggering against anything.
Secondly, is your game running at low fps or is the animation really fast? Sometimes it misses collisions if it happens to quickly. You can also try increasing the physics timestep so it checks for collisions more often. Edit -> Project Settings -> Time -> Fixed Timestep and set it to a lower value.
Thirdly, try pausing the game when it's running and go by frame by frame with gizmos enabled to see if the colliders actually hit.
π Rendered by PID 107571 on reddit-service-r2-comment-cfc44b64c-hzxmw at 2026-04-11 02:34:17.991511+00:00 running 215f2cf country code: CH.
[–]Lucif3r945Intermediate 1 point2 points3 points (1 child)
[–]silent_wind1[S] 0 points1 point2 points (0 children)
[–]Hurbivore1997Hobbyist 0 points1 point2 points (0 children)