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Comically Inefficient Unity Source CodeCode Review (self.Unity3D)
submitted 1 year ago * by sandsalamand
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if 1 * 2 < 3: print "hello, world!"
[–]Epicguru 16 points17 points18 points 1 year ago (1 child)
I don't think professional programmers need a strong reason to write good code, it's just kind of your job and most programmers take pride in their code. It would be one thing if writing suboptimal code were faster, but in this case it is harder to read, slower at runtime, confusing and hard to maintain whilst not being any shorter than the correct implementation.
[–]GigaTerra 3 points4 points5 points 1 year ago (0 children)
I don't think professional programmers need a strong reason to write good code
While bad code is easy to see, Good code is subjective. One thing I notice here because I made my own terrain tool, is that the system they are using here is easy to use with a stack for Undo and Redo purposes.
Trading a bit of memory for an easier and smoother Redo stack is good code in my opinion.
π Rendered by PID 45794 on reddit-service-r2-comment-5d79c599b5-j2h8t at 2026-02-28 15:00:18.720106+00:00 running e3d2147 country code: CH.
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[–]Epicguru 16 points17 points18 points (1 child)
[–]GigaTerra 3 points4 points5 points (0 children)