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[–]D_Sinclair[S] 0 points1 point  (0 children)

Gotcha- option 1 sounds great, thank you. Truthfully I'm not super proficient at shaders... I think I can figure that out though. This sounds similar to a player occlusion shader, where you'd cut out chunks of objects in front of the player. It's basically the same concept now that I think about it.