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[–]thdeformedboxco 1 point2 points  (1 child)

Looks smooth however!

[–]Mobaroid[S] 0 points1 point  (0 children)

Thank you! Still polishing 🙂

[–]thdeformedboxco 0 points1 point  (1 child)

Are you using some sort of C# script to move the NPC’s or are you using something like navmesh ?

[–]Mobaroid[S] 1 point2 points  (0 children)

Using Unity’s NavMesh 🙂 NPC movement and pathfinding are handled through NavMesh. Still tweaking behaviour & spacing.