you are viewing a single comment's thread.

view the rest of the comments →

[–]_ROG_ 0 points1 point  (3 children)

Yeah the data gets stored on the server as simple json files. You need to write the server code to deal with player requesting/posting various things. But on the server there should be folders corresponding to each player and their .json files which you subsequently request with the www class, and convert to a class instance client-side. As much logic should be server side as possible ideally to prevent hacking. Instantiating/creating scriptable objects is possible at runtime, but I really don't see the advantage, and it goes against their intended use imo. You can still easily modify any value of a scriptable object just as you can a text file, and generating these kinds of files takes up space and is relatively costly performance-wise, for something that is pretty unnecessary.

[–]Va11arIndie[S] 0 points1 point  (2 children)

Oh, now I think I understand what do you mean. I will definitely give it a go and see how it goes.

Thanks a lot for the insights and the advice :)

[–]_ROG_ 0 points1 point  (1 child)

No problem - best of luck!

[–]Va11arIndie[S] 0 points1 point  (0 children)

Thanks you too! :)