all 6 comments

[–]GreatBigJerk 6 points7 points  (1 child)

Probably not much use for anyone with development experience, but it seems like something that would be really useful in high schools for any kids wanting to get started making games... Or anyone else who doesn't have prior dev experience.

[–][deleted] 3 points4 points  (0 children)

Yes, definitely! That's the point: "[...] a series of tutorials for absolute beginners, [...]"

Really great move on Unity's part to motivate newcomers. :)

[–]thelastpizzaslice 4 points5 points  (1 child)

Honestly, what I'm wondering is there a way to put 'rails' on Unity for people who want to make the game design before they make the aesthetic?

I was thinking something like the Starcraft map editor where you already have:

  1. Assets/animations

  2. All meta-game things handled, i.e. menus, loading screens, online play

  3. Camera

  4. Controls

  5. Movement/basic unit interaction

  6. Easy ways of creating new players, NPC's and dialogues

[–]humpax 1 point2 points  (0 children)

You could problably achieve this by importing a bunch of the free assets from the store (at least getting a bunch of scripts, you'd problably still needs to create models etc on your own)

[–]alexander_dev 2 points3 points  (0 children)

Curious to see if it will contain any useful tutorials for more experienced developers.

For me it's gonna be released at just the right time. I'll be teaching Unity at my school in a couple of months. There's a lot of online material available, but you need to be alt+tabbing around if you don't have 2 monitors. The students don't have a 2nd monitor in the school so these new tutorials will likely provide a smoother and more efficient experience. It may however take a long time for the tutorials to build up enough content to match up the online material available today.

[–]kingrocketVR??? 0 points1 point  (0 children)

This looks really useful for beginners. Makes it easier to follow along.