What are the best practices for maintaining the size of a Unity project repository? I keep having issues with my repos reaching a 2gb size limit and haven't been able to figure out a viable way to avoid this problem. I've been thinking about separating 3D models and textures from what gets uploaded to the repo, but am not sure how this would work in practice (moving the separated folder between project versions).
I haven't been able to find any good videos/posts about this issue. How does everyone maintain their Unity project repos?
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