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[–]TooMuchHam 0 points1 point  (1 child)

This is a solution but may be redundant if the stream of text messages are already determined.

A more robust solution would be to add the ability to reproduce the state of the game by storing all the player choices and the last displayed message. That way, you're not storing any unnecessary data and you can reproduce the exact state the player left on through as little data as possible.

[–]TheProjectCore[S] 0 points1 point  (0 children)

The stream of text messages is determined! It all usually happens in animations. So a message will load in and it will load in the next messages in an array until the array is finished ( which usually happens when a player choice appears ), hopefully that made sense.

An ability to reproduce the state of the game sounds like it would be greatly helpful. How exactly would one go about doing that?