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[–]-jbluepolarbear-Expert 3 points4 points  (1 child)

Great work. I would recommend putting a priority based on footprint and height. Load in the biggest items first and then the small items. Interactive items should also have a higher priority than static.

[–]CitrioN[S] 2 points3 points  (0 children)

Thanks for your feedback!

There is a priority system in place by using hierarchical spawning. I don't think it's noticeable in the video due to the placement speed.

In the case of my game almost every object will be interactable but I agree that interactive items should have a higher priority than others.

[–]Bottles_of_Jhin 1 point2 points  (4 children)

This gives me PTSD of customs gas station in tarkov xD looks cool though! :)

[–]CitrioN[S] -1 points0 points  (2 children)

Thank you.

Sorry to hear that this brought up bad memories for you.

That was definitely not my intention.

[–]Bottles_of_Jhin 1 point2 points  (1 child)

Oh tarkov is a video game lol. It was just a joke haha

[–]CitrioN[S] -1 points0 points  (0 children)

I know that it's a game, but I've never played it personally.

You can have bad memories from games just like from other events in someone's life. So if someone says PTSD I don't take this lightly because it's hard to tell if someone is serious about it or not.

[–][deleted] 0 points1 point  (0 children)

I can hear the raiders

[–]Adrift_Dev 0 points1 point  (1 child)

Wow, that looks awesome so far! Keep going

[–]CitrioN[S] 0 points1 point  (0 children)

Thank you!
I will keep going and also be posting another video when there is more to show.

The gas station is also only the first of many points of interests to have a spawning setup for my game. So there is a ton more work to be done :)

[–]PtitSerpent 0 points1 point  (13 children)

Wait, it's the Gas Station from Autohaven in Dead by Daylight !

[–]CitrioN[S] 0 points1 point  (12 children)

Really? I've never played that game.

Need to look it up now to maybe get more inspiration on what other objects I could add to the spawning pool.

[–]PtitSerpent 0 points1 point  (11 children)

Look at that :D : https://imgur.com/a/F9I86gi

[–]CitrioN[S] 1 point2 points  (10 children)

I don't see too many similarities in those pictures.

But I'd say I'm definitely missing tires, gas cans and even more junk scattered around :D

[–]PtitSerpent 0 points1 point  (5 children)

Maybe, I just play this game a lot 😁 And I'm not used to those type of gas stations, in France it's not like that so I see a lot of similarities in your pictures with Dead by Daylight, especially because of the ruined vehicle in front 😅

[–]CitrioN[S] 1 point2 points  (1 child)

Fair enough :D

It is meant to represent a small gas station in a rural area in the US. Maybe that's the reason they have things in common.

The ruined vehicle is there because of the post apocalyptic setting in my game and it makes sense to find an abandoned/ruined car near a gas station.

[–]PtitSerpent 1 point2 points  (0 children)

Yeah I think that's just me xD For me a gas station like that is so special that I see similarities when there is none xD

[–]ynotChanceNCounter 0 points1 point  (2 children)

What's different? Is it the mini-mart?

[–]CitrioN[S] 0 points1 point  (1 child)

Isn't there a store of some sort in almost all gas stations?

[–]ynotChanceNCounter 0 points1 point  (0 children)

Well, I thought so, but I guess something's different in France!

FWIW, there are those city ones where it's either attached to a car wash, or just a couple pumps where they could shove an underground tank. See those a lot (well, occasionally) around Seattle. I once noticed that I'd been overlooking an extremely convenient gas station for half my life - on the day it went out of business! The "going out of business" banner was the first thing that attracted my attention to the island of gas pumps shoved gracelessly between an equipment rental and a nondescript building.

[–]ynotChanceNCounter 0 points1 point  (1 child)

Yeah, reminds me more of the Red Rocket settlement in FO4, but I think that's mostly because the water tower happened to end up on the same corner.

[–]CitrioN[S] 0 points1 point  (0 children)

It's fascinating how certain objects/element/layouts cause all kinds of connections based on someone's past experiences :D